Thought I'd give this a whirl as its in open beta, and I was a fan of World of Tanks. I've been playing for a few days now, and I have to say, it's really good! My World of Tanks career has been pretty shite at best, for some reason I can't get the hang of it. I have a few good games in a tank, then I'm crap, then I think it's the tank, buy a new one, rinse and repeat. Plus the premium ammo and all that gubbins which seems to ruin my day a lot meant I gave up playing it in the end. Despite this, I gave World of Warplanes a go. I was fairly convinced it'd be the same thing but airborne, but turns out I was totally wrong. Same set up, Germany/Russia/USA/Japan to choose from. You start with aircraft from the inter-war period, so old knackered bi-planes made of paper with a .22 air rifle in front of the cockpit, but things ramp up fairly quickly in the tiers. Instead of Light/Medium/Heavy/SPG tanks, you have Fighters, Heavy Fighters, Attack Fighters and Carrier-borne Fighters. Fighters are as it says on the tin, Mustangs, Messerschmitt, all that stuff. Heavy Fighters are twin engine fighters, Mosquito type jobbies. Attack fighters are similar (really not sure of the difference really) and Carrier-borne fighters are well.. carrier borne fighters. I've started off choosing USA for my fighters, as they're pretty agile but hit like a train, and Germany for my Heavy Fighters. Focused thus far on getting through the tiers with just these two. Currently up to Tier IV/V with both. Games are fairly standard in set up, you start one side of the map loosely arranged into squadrons, and then you're let loose. Scattered around the map are objectives, such as factories, AA guns and an enemy HQ for the heavy fighters and attack aircraft to go for (an optional extra for such aircraft are bombs of various poundage). Makes a nice change, and is a good point scoring alternative. The AA guns can really cause problems at times, so destroying the enemy HQ is a good idea, as it greatly reduces their effectiveness. Anyway, the nitty gritty bit. The actual dogfighting. It's pretty intense at best, and tactics really do play a part. If you go charging into a mass of enemy planes in a heavy fighter, you'll be outmanoeuvred and slowly shot to bits. Instead, you have to wait for opportune targets, obliterating them in a hail of 30mm rounds. At the same time, you can take an absolute beating, so can afford to cruise around the furious aerial confrontations picking targets at will. Anyone foolish to follow you is usually deterred by your rear gunner, which will auto fire at trailing bogies providing you give them clear LOS and avoid incoming fire. In my Messerschmitt BF110 I'm often finishing 4-0 and the highest scorer. Fighter wise its a different ball game altogether. Most people go charging straight in and have it out, but I keep my altitude and wait until the enemy start tailing friendlies (the easiest time to score a kill). Dive in, let loose with all guns, which in my Curtiss P36 Hawk equates to 4 x Browning 7.62mm guns and a couple of 12.7mm nose mounted guns. Enemy fighters pretty much vaporise in the initial volley, which is a delight. Battles in the skies can get very crowded and very hectic, and its very easy to collide with enemy and friendly planes alike. In fact collisions are very common in most games, and unfortunately sometimes its intentional on the part of the other player ('kamikaze' players) because they can't get kills otherwise. Anyway, in summary its a great game if you're bored of world of tanks and fancy something faster paced but with the same quality of game and mechanics. All World War II oriented, a they're hoping to create super-servers out of World of Warships/Tanks/Warplanes when they're all up and running. And yes Germany's latter aircraft are all still mental prototypes.