Volunteers required: Wiki Entries related to Joining the TA

Good Morning to everybody in TA Arrse land.

The TA forum has had quite a few questions of a similar nature, in recent months. Many of these are answerable by a simple link to the Wiki.

Therefore, MSR has been gracious enough to edit the "Thinking of joining the TA" Sticky to a FAQ Wiki link Thread.

What we now need is volunteers to write a small piece on each Corp, etc.

Info should include: Trades available, how long it takes to achieve, start standards, etc. Nothing too excessive, as this is aimed at the new recruit/potential recruit.

I will try and get the ball rolling with a REME piece, this afternoon (work permitting).


polar said:
Started a TA Signals one in Jan but didn't manage to complete it

TA Royal Signals

Could do with someone with a bit more time to complete trade descriptions (or link it to other wiki entries)
That's a bit more complicated than what I was after. I wanted to give the recruit an idea of what he could do & how long it would take.

May I steal things from the entry?
StabTiffy2B said:
That's a bit more complicated than what I was after. I wanted to give the recruit an idea of what he could do & how long it would take.

May I steal things from the entry?
Yes of course, I didn't want to cover the recruit proces (as thats on the other page) but follow on from that site (so I added career advice and hopefully trade descriptions)
Done a short peice on RMP, not made any entries on arrsepedia before, is this what you are looking for?
Have added some stuff about the RAMC, though I don't know how to link to other pages. Just the bare bones before I leave work.

Nice one Tiffy. ;)
Good work guys. A key thing for a recruit is timescales. Would it be possible for you to include how long it takes to train for each trade and what skills you need beforehand. E.g. Start Standards.

Could Fluffy Bunny also confirm that the Driver trades in the Artillery are RLC? If so, I'll edit the info at the start to explain the corps imbedded within Regts thing. Should avoid confusion that way.

Cheers again everyone.
Driver trades in the RA are RA, not RLC.

There are specialist RLC units that provide extra ammo transport for the Gunners, but when I said RLC I meant chefs attached to Btys. This may have been an error as they might be AGC.

I'll amend the entry to make this clear.
Fitness added to the FAQ and MATTs added to the wiki page.

Cheers smudger - do you want me to add the Independent RLC bit above or below? ;)

Incidentally, for anyone who doesn't yet know we are no longer to use the terms Specialist and Independent, it is now National and Regional respectively. Obviously that will not be in the least bit confusing and it won't mean that we have to re-print all our recruiting literature or anything and it won't feck up recruitment initiatives when our instant-gratification-big prize right now generation decide that National must be bigger and better than Regional.
Afternoon fellas.

Good effort on the page. It's starting to take shape now. My only concern is that the information being provided is pretty generic. While the RLC entry is full of useful info, it's not really about the trades available and the time that it takes to complete them. The info on TAFFS is good, but should probably have it's own wiki page.

If there are no objections, I'll create a page for TA Phase 1 Training and remove it from the trade pages.


Right ive added some stuff for the RLC National Trades. Some areas are a little sketchy as I havent worked with the people from those units/regiments that well, others I have. So if any other Grantham Log Bod is out there, please edit!
With regard to the Infantry, there needs to be a better balance reflecting the bread-and-butter infantryman. Most can only aspire to enter Support! Emphasis should be on cameraderie as the Infanteer can take little else away with him when he leaves.
I did some cleansing while Arrse was down.

This page is really starting to take shape now, so well done to all, but lets keep the effort going.

Timescales are the main element required, for the entires. Recruits might want to be super under water knife fighters, but when they see the amount of training required, would probably opt to be a rifleman.

Do we have any-one from the un-populated groups? E.g. Signals, Engineers, etc.
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