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VBS2Fires

#1
VBS2Fires is a mature VBS2 module that provides both individual and collective high-fidelity call-for-fire training. Tightly integrated, VBS2Fires allows any indirect fire platform within VBS2 to provide realistic fire support, from towed howitzers through to MLRS and naval gunfire. The system includes instructor interfaces and full after-action review.

VBS2Fires was initially acquired by the Australian Defence Force (ADF) and USMC in 2009, followed by the US Army in 2010. Most recently, we’re pleased that the Canadian Forces and the UK MoD have proven their belief in game-based training capability by investing in VBS2Fires; both at the enterprise (unlimited licenses) level.

What does this mean for you? If you are a serving member of an ABCA Army, then you can access VBS2Fires at no further licensing cost for call-for-fire training either on desktop computers or by integrating it with larger “immersive” simulator systems. VBS2 supports a plug-in architecture and companies are already integrating their own technology such as voice recognition (e.g. Adacel) and adding their own custom interfaces.

Bohemia Interactive Simulations, Press Release VBS2Fires, 2011

msr
 
#3
It was a bit rubbish compared to VBS2 - very MW2, but with real weaponry, realistic scenarios (or any you want to program) and actual interfaces to the actual kit - not bodged binos and clunky images with poor soundtracks!
 
#8
Think of invertron (projected screen, rubbish graphics, FOO party sat at tables staggered up the room).

now make the graphics THE best computer graphics, a la video game. Include all current equipment and interfaces to all the kit a real FST would use.

Sit the FST party at the stations and they conduct their jobs on the kit (real or simulated) and the effects are shown on the screen.

Virtual Combat Environment.

Effectively, they can practice their jobs, with scenarios programmed into the graphics engine/computer bit and not just follow some 40 year old flaky video in invertron and then firing live on the range.
 
#10
If Fires is successful we might also see a call for the upcoming VBS2Strike package, which basically does the same as Fires but for CAS - FAC training rather than FOO. But since they all run on the same platform, you can train your entire FST in a single exercise, integrated together in the same environment, performing the full Joint Fires piece at a cost of like three orders of magnitude less than would normally be spent. It's not perfect, but it's better than what we've got and a damn sight cheaper. What's not to like?
 

BrunoNoMedals

LE
Kit Reviewer
#11
The CCD "advertised" a few posts up: Is anyone here going? I should be there one of the days, and happy to give an ARRSE-friendly brief to whoever's interested. No marketing bollocks, I promise.
 
#12
I thought the CCD was jolly good - an I was somewhat cynical at first. OBEs all round? ;)
There were some good ideas and quick wins a-plenty but more work is needed for it to be a coherent and capable system. A good starter for 10.

However there really isn't anything else at the moment as capabilities are on their last legs and there is a need to train so something is better than nothing.

GBTD
 
#13
My company, Adacel, participated in the CCD at Larkhill, integrating our speech recognition interface (AISS2Fires) with VBS2Fires. I believe that we ran all of the FIRES artillery on both days of the exercise (with the exception of a one MLRS strike) using AISS2Fires.

The following video on our website is a quick demo of the capability of FIRES using our speech recognition capability.

SpeechCGFVideo1 (sorry if it looks a little squashed, the web guy seems to have hammered a rectangular video into a square display)


After the first 20 seconds, the video all talk and explosions with all of the waiting edited out. VBS2 Fires is a great product. Adacel's AISS2Fires makes it better by eliminating the need for a second person to input all of the data into the FIRES GUIs.

The video is NATO doctrine with US voice and speech models. We can switch over to Commonwealth doctrine and UK or Australian voice and speech models.
 
#16
The Melbourne where corporate HQ is, although IIRC when I last visited it wasn't in Brighton.

Also IIRC it was founded about 25 years ago by a guy in Perth, good bloke, although I always thought that writing a word processor in Ada, which he'd done, was a tad OTT.
 
#17
VBS 2 does not have the fires package so for the Artillery at present is pointless until we receieve it . So might as well go back to something thatr is reliable i.e Invertron at least it works
+
 
#18
As you probably know, Fires is an add on from SimCentric. With Adacel's addon for speech recognition, the system becomes a standalone trainer. No support staff required. It's a pretty effective training tool. You can try out all of the fancy methods that you'll never be allowed to do with a live round at the range and probably shouldn't do for the first time in theater.
 
#20
It's not quite the holodeck, but you go into the training room, turn the computer on, double click the batch file to launch all of the programs, select the exercise, put on the head set and take it from there. If you are set up like what I saw at Larkhill, with a couple of simulated devices, like a rover feed, you might not need to touch a keyboard. Get your bearings, do a little map work and call it in. The Adacel software (AISS2FIRES), working with SimCentric's Fires will take your valid call for fire transmissions and fire the arty for you. No support staff in the back room required.
 

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