Seen this doing the rounds elsewhere.
Whilst I am not a massive fan of the Grauniad or the general tone of this piece, what I found interesting was the figures given for both GW's performance (versus other high street staples) and some of the other games companies referenced.
The thing for GW, I have always thought that its accessibility - a strong point - was based on the high street presence. But with the move to single-manned stores, I'm not sure how much they can do by way of introduction games and painting lessons etc. I worry that the odd nods to the Rogue Trader/oldhammer crowd, and heavy milking of IP licenses, are not sustainable. That said the resilience of GW is always surprising so I do not foresee them flogging it all to Disney just yet.
‘Heroin for middle-class nerds’: how Warhammer conquered gaming
Whilst I am not a massive fan of the Grauniad or the general tone of this piece, what I found interesting was the figures given for both GW's performance (versus other high street staples) and some of the other games companies referenced.
The thing for GW, I have always thought that its accessibility - a strong point - was based on the high street presence. But with the move to single-manned stores, I'm not sure how much they can do by way of introduction games and painting lessons etc. I worry that the odd nods to the Rogue Trader/oldhammer crowd, and heavy milking of IP licenses, are not sustainable. That said the resilience of GW is always surprising so I do not foresee them flogging it all to Disney just yet.
‘Heroin for middle-class nerds’: how Warhammer conquered gaming