streaming is a passive activity, and as such, as long as there are no interruptions in the data stream, a lag of a couple of tenths of a second between the sender and receiver will go unnoticed for the most part.
however, you try playing COD if there was a lag of half a second or so between what you see on the screen and what is actually happening in the game world, and see how far you get.
however, you try playing COD if there was a lag of half a second or so between what you see on the screen and what is actually happening in the game world, and see how far you get.