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10-12-2008, 00:23 #21
Re: Mornington Crescent
Caledonian Road & Barnsbury (using rule 16 para A)
uıɐƃɐ ʎɐqǝ ɯoɹɟ pɹɐoqʎǝʞ ɐ ƃuıʎnq ɹǝʌǝu ɯɐ ı
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10-12-2008, 00:25 #22
Re: Mornington Crescent
That it should come to this,
Dollis Hill.
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10-12-2008, 00:26 #23
Re: Mornington Crescent
South Mimms services, but going from west to east, not east to west.
© SBM Productions MMXII

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10-12-2008, 00:29 #24
Re: Mornington Crescent
First of all, you can't use units outside Zone 6 unless you've already played a weekend railcard (which clearly you haven't). Secondly, east to west doesn't make sense? Can you clarify?
Originally Posted by skintboymike
Storm the Citadel
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10-12-2008, 00:34 #25
Re: Mornington Crescent
I thought we were playing 'South Set Stations' - Machristo said so? ......... Green Park.
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10-12-2008, 00:37 #26
Re: Mornington Crescent
Right, you've well and truly scuppered my original plan, so Bishopsgate which I think you'll find puts us into Reeds Nip and should keep the game going long enough for me to have a rethink(sleep). And before some smartarrse tries to play Amersham, remember the excluded sections of the Dewsbury Rules.
Originally Posted by Boondock Saints
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10-12-2008, 00:37 #27
Re: Mornington Crescent
God, I feel so stupid now
Originally Posted by 12volts
Highbury and Islington to be safe, then.
Storm the Citadel
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10-12-2008, 00:39 #28
Re: Mornington Crescent
east to west means approaching the aforementioned destination from west to east. hope that clarifies my earlier post.
Originally Posted by _Artemis_
It would appear my skills have faded somewhat...© SBM Productions MMXII

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10-12-2008, 00:39 #29
Re: Mornington Crescent
South set Stations, Thrubb's variation,
Cutty Sark.
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10-12-2008, 00:41 #30
Re: Mornington Crescent
And to be a complete tw@t...
Bank! I've checked the rules, it's good!© SBM Productions MMXII



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