View Poll Results: Should it Be featured? (If one of these, could you please state how/why?)
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06-09-2009, 22:17 #211
Re: How can PTSD be portrayed in games? And, should it?
Oh no, I get what you're saying, i was just saying that we were looking at a slow degradation of the characters mental state is all.
Originally Posted by supermatelot
So, don't worry, i'm not turning into Tropper, and i'm able to read.
Well done. Here come the test results: "You are a horrible person." That's what it says: a horrible person. We weren't even testing for that.

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07-09-2009, 08:03 #212Senior Member
- Join Date
- Aug 2009
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- 206
Re: How can PTSD be portrayed in games? And, should it?
There, IMHO, is one of your greatest hurdles. You have three options and each invites criticism.What happens at the end of the game in regards to the character, even i'm not sure as of yet how we can end it to be honest. Either way, its going to take me a while to get it sounding right, and not hollywoodish.
1. His(or her) situation degrades (eg hospitalisation), in which case you are accused of selling out the character for a high impact ending, or at best following the Rambo - Jarhead path.
2. His situation improves with the help of professional or charitible organisations. You are accused of making a "public service broadcast" and not a game relevant to non-sufferers as audience.
3. His situation improves by his own hand. Accused of writing fairy stories, or not tackling the issue fully and realistically.
Why not follow not one character, but a mix? Then you can mix and match endings, in order to highlight the impact of certain choices, or communicate to the audience that PTSD is not limited to one trade, rank or situation. This would also enable you to illustrate mortality much better than is possible in film, by not bringing all of the player-characters to the end of the game. In Call of Duty 4, one of the stronger scenes involves the player character getting unavoidably zapped.
(Edited for bad counting skills)"What did you type into youtube to 'accidently' find that!?" - Some chap on some course.
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07-09-2009, 12:45 #213
Re: How can PTSD be portrayed in games? And, should it?
Sorry for posting like a twat!
Originally Posted by supermatelot
I was posting whilst at work so didn't fully read the thread - next time I'll read fully before engaging brain!"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt." - Bertrand Russell
Braapppp Braaaapppp!
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07-09-2009, 15:18 #214
Re: How can PTSD be portrayed in games? And, should it?
No probs mate :D
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15-09-2009, 21:32 #215
Re: How can PTSD be portrayed in games? And, should it?
Maybe he could have the odd ND and be late for the start of a level or two?
Originally Posted by Squiggers
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26-09-2009, 18:01 #216
Re: How can PTSD be portrayed in games? And, should it?
For anyone being clinically labeled with PTSD in real life, is already going through enough with the untold amount of naf counselling sessions etc, the taking of daily medication, trying to come to terms with the injury and plod on the best they can, trying to secure some sort of stable happy future, having to avoid certain things that triggers it off that can & does cause extensive problems in everyday life for the individual person & their families.
A number of people with PTSD play video games as a way of escapism & enjoyment. They do not need or want reminding of PTSD portrayed in any form whilst trying to have some enjoyment & escape from it by playing a game.
I do not think it is appropriate to encompass PTSD in a video game. And I do not think it is appropriate for game makers to try & cash in on somebody's misfortune even if they intentions are not motivated by profit.Cock of the walts = http://www.youtube.com/watch?v=XexjTW0F0OU
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26-09-2009, 18:09 #217
Re: How can PTSD be portrayed in games? And, should it?
What they said above. It's an often invisible ailment that's difficult to manage and a curse, in life. Perhaps best left alone.
Originally Posted by visitor
“If what you have done yesterday still looks big to you, you haven't done much today.” Gorbachev
"A classical education is not a stick with which to beat the student of life " Anon
http://england.shelter.org.uk/
http://www.combatstress.org.uk/
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01-10-2009, 01:15 #218
Re: How can PTSD be portrayed in games? And, should it?
I get what you're saying, however, it is classed as entirely appropriate to depict those who have suffered from other mental illnesses - schizophrenia, for example - yet PTSD, which by an large, while not something I'd wish on anyone, is shunted under the carpet.
Originally Posted by visitor
I'd also like to add, there are several features that crop up in games now, when saying that PTSD shouldn't be included, for example in a game like Call of Duty: World at War - which features people getting burnt, and their arms/legs blown off, and rather graphic violence along with that.
If i'm honest, looking at something which, quite frankly, is ignored by the British establishment, and is only just starting to be talked about outside of the US (I refer to Europe as well here), and in my opinon, shouldn't be ignored - it can't be ignored.
Honestly, it doesn't feel right on my conscience having a main character who's seen 3 members of his team killed off, being absolutely fine. That just wouldn't look right at all.
Plus, I'd like to add, when these issues are covered by film, its not an issue, yet when injected into a game, in cutscene areas where the player has little to no action in them, it becomes an issue. =/ Ah well, bit of idle musing.Well done. Here come the test results: "You are a horrible person." That's what it says: a horrible person. We weren't even testing for that.

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01-10-2009, 09:46 #219
Re: How can PTSD be portrayed in games? And, should it?
Fuck em, just do it. Let the grief whores continue their wailing and teeth gnashing. If they don't like it, they don't have to play it. Seemples.
Originally Posted by Squiggers
© SBM Productions MMXI
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01-10-2009, 09:54 #220
Re: How can PTSD be portrayed in games? And, should it?
Originally Posted by Squiggers
This is something that does rattle my cage, PTSD is not a mental illness as you describe. It is a Injury. Two totally different things.
I do however agree with you that the British Establishment are somewhat lacking behind in the education & treatment of that injury, which is my mind is pretty piss poor for a country that has such a close special relationship with the US.
As for the games you mentioned that already incorporate PTSD cut scenes, well I've never played them so I really cannot pass comment on something I have no knowledge of.
As for the way its portrayed in certain films, well its always been a issue as far I can remember, but the actors and production team do consult persons with the injury, especially the actor playing the part will have done a lot of research & spent time with a PTSD injured person. (The obvious film I could relate to & remember seeing would be Clint Eastwood in the 1980's film Firefox).
So that when the actor gives the best performance they can in front of the camera it receives minimal negative attention, however, human emotion in films comes across to the wider audience in a different way than it that does with animation creations in games, & that would be the obvious difference between game playing and film.
Even though gaming graphics & realism have come a long way in their development, it still has a long way to go before something like PTSD could be portrayed in a correct way, and I still think it is something that should not be in a game, but that's just my view and your points were valid & reasonable.
If humans started to relate to games more than they do with real life or films, then I think there would a very unhealthy balance going on.Cock of the walts = http://www.youtube.com/watch?v=XexjTW0F0OU
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01-10-2009, 10:04 #221
Re: How can PTSD be portrayed in games? And, should it?
Realistically would someone suffering from PTSD be playing a game depicting death, mutilation etc? Surely that defeats the object of 'escape & enjoyment'. Let's be honest, what squiggers is suggesting is only going to be part of a war game, not the Sims type game etc.
Originally Posted by visitor
"He spat into my bottom. Acrid, nicotine tainted saliva. I felt sullied, dirty and ashamed, Surprisingly though, it also made my nipples go hard."
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01-10-2009, 10:22 #222
Re: How can PTSD be portrayed in games? And, should it?
I wouldn't say that its a an Injury alone - its a combination of mental illness, and an injury, in my opinion. Part of the reason why some are effected worse than others, and why some people aren't effected at all by it.
Originally Posted by visitor
Now, I didn't actually say that there were other games that incorporated PTSD - I said there were other games that incorporated other illnesses, such as Schizophrenia, for example.
Main reason why I've been asking for people's stories - received a few already, particularly in regard to how their day-to-day life is. I'm attempting to do as much research on the subject as I can, but to be honest, you can't ever do enough research to accurately portray a condition, if you don't have it yourself - and thats where my problem lies for the most part.As for the way its portrayed in certain films, well its always been a issue as far I can remember, but the actors and production team do consult persons with the injury, especially the actor playing the part will have done a lot of research & spent time with a PTSD injured person. (The obvious film I could relate to & remember seeing would be Clint Eastwood in the 1980's film Firefox).
So that when the actor gives the best performance they can in front of the camera it receives minimal negative attention, however, human emotion in films comes across to the wider audience in a different way than it that does with animation creations in games, & that would be the obvious difference between game playing and film.
Now, thats the thing - today, we've got it to the point where you can accurately portray facial expression, voice, actions... Not to the extent where its mirroring real life, but its slowly getting a lot better than it was in the 90's for example. I do agree with what you're saying though - its a lot more difficult to portray these kind of scenes in 3D, than with live action. (In all fairness, the live action option for cutscenes has crossed my mind, but the added cost, particularly for something thats an unpaid project, isn't something I can fund, unfortunately.).
Yeah, i do get what you're saying - it makes a refreshing change to have some rational argument, rather than the likes of tropper69 blowing his top.Even though gaming graphics & realism have come a long way in their development, it still has a long way to go before something like PTSD could be portrayed in a correct way, and I still think it is something that should not be in a game, but that's just my view and your points were valid & reasonable.
If humans started to relate to games more than they do with real life or films, then I think there would a very unhealthy balance going on.
Unfortunately, some people are starting to - part of the reason why teenagers are referred to as the "Console Generation", as its so easy to just lob something in the 360 and get playing. I mean, look at the Halo franchise, for instance. The fans of that are a prime example of what I mean.
Not that I like it, of course - I prefer spending more time in the outdoors than being sat on my backside on the 360 playing on the likes of Halo.
Well done. Here come the test results: "You are a horrible person." That's what it says: a horrible person. We weren't even testing for that.

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