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      by Published on 29-09-2012 20:14  Number of Views: 672 
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      If you were to create a checklist of a war game covering the Nazi invasion of the Soviet Union in 1941 you'd need quite a lot. To start with it would have to be massive with a near endless supply of Russian units and a bitter winter that breaks both men and machines. The Germans would possess a limited quantity of units of exceptional fighting prowess supplemented by axis allies of limited capability whilst the Russians would start off poor and steadily improve during the campaign. Twice a year the Raspitutsa causes movement and combat to grind to a halt as liquid mud follows the change of seasons. ...
      by  Number of Views: 1992 
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      It's been that time again - Bungie have come a long and whispered 'Halo' on the internet and caused an outright storm of hype about their hugely anticipated and waited-for title: Halo Reach. This is Bungie's final bash as the lead developers for the sci-fi FPS, and they've had cracking run so far. Even though it came out a few months ago, I felt it deserved a mention here on ARRSE. ...
      by  Number of Views: 1476 
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      Released September 24th 2010, Codemaster's take on the motoracing sport of Formula 1 is certainly a good one. After a quite frankly boring set of F1 games in my opinion (with the exception of F1 2009 for the Wii with it's great steering wheel), it's good to finally have one that brings the fun back to this blindingly fast sport - yet still keep the technical side of things that are integral to it's workings. ...
      by  Number of Views: 4462 
      I’m pretty awesome at First Person Shooters. I’m not normally so blatantly narcissistic, but then again I don’t have that many other skills worth bragging about so you’ll excuse me having a bit of a gloat over this one. Granted, I haven’t got the reactions I had when I played my first online FPS, Team Fortress: Classic, back around ’98. ...
      by  Number of Views: 2409 
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      At first glance, browser-based strategies don't share many obvious similarities with your average MMORPG. However, after a decade of playing both types of game I've noticed one striking parallel: The diversity evident in the early, formative days of the genres has gradually been whittled down to a small set of rules that have propagated across the industry and form the basis for every new release to hit the market. True innovation in either category is a rare occurance. ...
      by  Number of Views: 2553 
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      Apache: Air Assault, developed by Gaijin Entertainment, is a helicopter combat simulator developed for the Xbox 360 and PS3. Air Assault is NOT an arcade game, but is rather like the Flight Simulator series you see on the PC. Therefore, it isn’t too easy to pick up and can take a little while to get used to the game. ...
      by  Number of Views: 2860 
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      2. Fiction,
      3. Military
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      Taking a Gamble?
      The Fallout franchise has never done things normally. The series’ first instalment, released in 1997, was a massive success and was rapidly followed up with an impressive, much-improved sequel only a year later. Spin-off games “Fallout: Tactics” and “Brotherhood of Steel” were released shortly after, but it was a full ten years until 2008’s release of Fallout 3. In this time the game had changed hands, leaving Interplay and becoming the property of Bethesda Softworks. ...

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